I specialise in creating functional, believable worlds—where form follows purpose, and every design decision supports gameplay, narrative, or systemic logic. My approach is grounded in problem-solving: breaking down complex ideas into clear, production-ready visuals.
My work sits at the intersection of environment design, industrial design, and visual storytelling. I’m particularly interested in large-scale systems—transport networks, architecture, ecosystems—and how they shape the worlds they exist in.
I use a hybrid workflow combining 3D, paint, and iterative sketching to explore ideas quickly and refine them with intent. Whether early ideation or more resolved key visuals, I aim to communicate design clearly and effectively.
Previously at Meta and MPC, currently exploring freelance and full-time opportunities.